![donkey kong country 2 diddy donkey kong country 2 diddy](https://i1.sndcdn.com/artworks-000040683316-3ygfn4-t500x500.jpg)
To hunt for a pixel perfect picture for these old games, is a strange obsession. The next best thing is to use a filter that tries to emulate the look of a CRT screen (and I'm not talking about the joke of a filter that SEGA's M2 releases use) But to be able to use such filter you have to have a screen with a high resolution, so it is not something for small handhelds. The best way to see how the games really were supposed to look would be to use a real CRT screen, but not many of us do want a monster like that in our house! (By pixel perfect I also mean upscaling a resolution to it's quadruple, like 256x224 upscaled to 1024x896.)Īlso, like you are probably aware, the CRT screen were really crappy compared to our great LCD screens, but those game were made for those crappy CRT monitors, so when you are playing the games on a modern LCD screen you are missing out on some of the picture. And this was the way, at least most of the artwork was made to be seen, so when you are seeing the pixel perfect picture, which you can do with the right combination of emulators and screen, you are not really seeing it as it was intended to be.
#Donkey kong country 2 diddy's kong quest tv#
Those games never were 1:1 before on the CRT televisions and they were not designed to be viewed that way.įor example the internal resolution of the SNES was 8:7, but when you hooked the Super Nintendo to a TV set it was stretched to 4:3. Fri 6th May A 1:1 resolution is not the best way to play old console games that is just a common misunderstanding today.