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I also found that on the whole, the level design, while linear, is very well-accomplished and there are plenty of secrets to look for through the six levels that add a lot of replay-value.
#SUPER MARIO 3D LAND 5 2 STAR COINS SERIES#
And I definitely appreciated the fact that the game has a save feature, because on top of all that- it's also quite a bit longer than the last game! In terms of gameplay, this is classic Mario in every way, and it thankfully even fixes some of the issues with control and hit detection that plagued the first entry in the "Mario Land" series as well! Everything is tight and concise and well-programmed, and the game flows beautifully in virtually every stage. It also has some nice fan- service and call-backs to previous games, helping it feel more in- line with the franchise at large. And this helps the game retain a freshness that I found lacking in the previous title. It has a great variety of locales to explore, including levels based around Space, the Halloween holiday, Water and even a giant mechanical clockwork version of Mario himself. While it was never going to be quite as big or quite as pretty a game, "Super Mario Land 2" does an admirable job at closely approximating the concepts first introduced in "World", and even expanding on them slightly. As I mentioned above, the game is very much an attempt at emulating the style and structure of the home-console release "Super Mario World." And I do think for the most part, it succeeds. And only be conquering the six areas and attaining six magical golden coins, one of which is concealed within each level, will Mario be able to enter the castle and face off against this new threat. Taking a cue from the 16-bit 1990 release "Super Mario World", the game follows Mario as he travels around an over-world map to six different "levels", each comprised of several stages to conquer. While Mario is away, a new nemesis called Wario, a sort-of evil version of the heroic plumber, takes over the castle at the heart of the magical Mushroom Kingdom and seals it shut, making entry impossible. And in my humble opinion, it's the definitive Gameboy-era Mario. And I'm happy to report that despite coming out well over twenty years ago, this is one Mario game that's well worth revisiting over and over again! It's well structured and well paced with improved graphics and gameplay, and also significantly truer to the franchise than its immediate predecessor. But where that game fell short, it's sequel "Super Mario Land 2: 6 Golden Coins" more than made up. But it didn't have all that much variety and suffered clunky hit detection, in addition to lacking some of the classic iconography that defined the series up until that point. It was solid enough and provided about twenty minutes of reasonably entertaining gameplay. That being that the original game basically just didn't hold up all that well. And I had a bit of an odd revelation regarding the first entry in the spin-off hand-held franchise "Super Mario Land". A few years back, I had a bit of nostalgic fun and played through some of the earlier entries in Nintendo's iconic and beloved 'Super Mario' franchise, intent on reliving childhood thrills.